Sunday, March 25, 2007

Designers beware: Travels.

I come from what is called a “third world country”, from a middle class family always struggling to make ends meet and I used to think that my world was so small…

And then I decided I wanted to become a designer, a non-profitable profession in the eyes not only of my parents, but of many people. During my years in college I saw how design had changed history, how it impacted our culture and our reality. Still, I couldn’t fit in my head the idea of being able to see more, to expand my own space. It seemed like something unreachable.

It was when I started working for a multinational company that my world slowly began to grow, my vision expanded and I wanted to see more. I was being exposed to people from every corner of the Earth. I became ever more curious and I suddenly realized that I had been limiting myself for all those years, always thinking that money or background were an issue.

The company started sending me on trips to Perú, Mexico and the US and I jumped at the opportunity to stay a few days longer on each trip, to experience the culture and see the art and history of the places I visited.


My world was becoming larger and larger…

In one of my trips to Perú I visited Machu Picchu and the Sacred Valley of the Incas. It was amazing. As a designer I was very interested in seeing the architecture, art, the aesthetics, the formal solutions.




Did you know that the Incas built their houses without any substance holding the bricks (if you can call them that) together? The “bricks” were designed to fit together… mere geometrics and mathematical calculations, and guess what, those walls are still standing today, hundreds of years after they were built.

Plus, the energy of the place, the history, the culture, it will wash all over you. If you can, go. It’s rather cheap and it’ll be a wonderful experience.

I also visited Mexico which I found so interesting. Mexicans have such a rich and ancient culture. It was incredible to see the Aztec ruins visible through the modern buildings. To understand how this culture has mixed their native influences with the modern currents to create something unique.



I was particularly amazed to see the works of Diego Rivera and Frida Kahlo and many other Mexican artists that paved the way to today’s Latin American art. You can see their influence in many art manifestations like architecture and fashion.



Last year I was fortunate enough to go to New York. I mean, it doesn’t get any more global than that, right? Visiting places like the Met and the Brooklyn Museum of Art, all the different cultures of the world gathered in one place. All their aesthetic solutions to the same problems, their vision of the world, of their past and their future.



By now you must be wondering where I’m going with all this…

Well, here are some points I think young designers need to ponder:

1. If you think money is an issue, it’s not. I got loans, I saved, I found a way. Now I don’t see any destination as impossible.

2. Wherever you are, there’s still so much for you to see. Whatever you’ve been told, or you’ve believed, there’s a whole big giganting world out there for you to experience. Go seek knowledge!

3. Creativity is like a well… in order to draw from it, you need to fill it first. Find things that move you, that touch all your senses, experience, feed your own visual culture, taste new flavors, listen to new languages, live like other people do. It’s only going to make your work that much better and your life much more fulfilled.


You’re young, do it now. Don’t wait any longer, today is your chance! Such beauty waiting for you to discover it! And if you’re not so young, it’s never too late. I’ve now made it a priority to travel at least once a year. I’ve visited Ecuador, Perú, Brazil, Mexico and several cities in the US. What’s next? Who knows? Europe, the Far East… I haven’t decided what my destination will be this year, but I’m sure it’s going to blow my mind!

All the best!

Saturday, March 10, 2007

Designers beware: Setting clear goals and expectations.

Lately I’ve found myself having differences of opinion with people about my ideas on how to lead a design team. I want to present a situation to the community and get some feedback on whether or not I am completely off my rocker.

Let’s say you own a small design studio or you lead an in-house team. Let’s say you hire a new designer. A young bright designer. Let’s say that this new designer is assigned a group of tasks that involve learning a new software or mastering a technology which he hasn’t been exposed to before. He’s expressed this openly to you during the selection process.

The standards or final goals are clear in your head. You know exactly what you expect from the designer.

The question is: How do you get this new designer from not knowing quite how to do the work to getting the job done as you want it?

Some might argue that if this designer is as bright as he seems, he should figure it all out on his own. Now, from my point of view, there are three things/issues he should figure out:

- One, how to work the software/new technology.
- Two, the standards the job needs to meet.
- Three, how much time he’s allowed to take to get to the expected level of performance.

Do you agree with me so far?

New set of questions: What would happen if you (the manager) fail to give information to this young designer on one of the three issues. In fact, what would happen if you refuse to provide information on all of them? What would be the odds of this designer meeting your criteria? Would you still expect him to?

Believe it or not, I’ve encountered such a situation recently.

So here’s what I think:

Issue one, yes, software and new technology usually come with manuals, and yes, there are forums on the web where a person can post his questions and get some guidance. Would this be enough?

Would it be reasonable to ask one of the designers on the team (one that knows how to work the technology) to help the young bright designer? Would it be reasonable for you to spend some time with the designer, explaining the basics of the technology? Would this help him reach the performance level quicker? I would say so, wouldn’t you?


Issue two, could the new designer guess what you expect? Let’s say he’s so brave, he went straight to you and asked about it and you ignored him because you thought explaining that would just take too much time. Would you still expect him to know how the job needs to be presented?

Again, would it be reasonable to enlist the help of another designer on the team or to perhaps spend some of your time explaining the standards that need to be met? Would this help the designer present the job according to the expectations? I would say so, wouldn’t you?


Issue three, would the designer be able to guess how long would be a reasonable time to reach the expected level of performance? Would anybody in this situation be? Would it help to inform him clearly when you expect to see results? Would it help him if you gave him a schedule of steps or small goals he needs to reach and their timeframe? I would say so, wouldn’t you?


So by now I’m guessing you’ve gotten my point. You cannot expect someone who’s new on a job to guess how things need to be done. Especially if this young bright designer is also fresh-out-of-college.

You need to give this person the tools, all the tools available, for him to learn as soon as possible. You need to inform the standards that the job has to meet and you need to be clear on deadlines, schedules and expectations. Period.

Let’s avoid the “quick-fix” mentality and let’s start building a real design team. Let’s spend time training our people so that they can be more productive now and in the long run and so that we can deliver better work.

If our schedule is so tight, let’s delegate! Other designers would be more than willing to guide the new guy! Don’t you agree? Wouldn’t you go as far as calling the attitude of the manager I’ve described as “negligent”?

I’d love to receive some comments and know what other people think. Are there people out there who can “guess” how a job needs to be done? Would they be successful if they put more “effort” into it? Am I missing something here?

All the best!

Sunday, March 04, 2007

Designers beware: Being the interviewer.

As a design manager you’re sometimes faced with the task of interviewing new designers for your organization; this can make some designers a bit nervous. Here are a few tips to be effective when interviewing other creative professionals.


Before the interview


Define the position: Before you even make the process public, you need to be clear on the responsibilities of the position. Ask yourself questions like:

- What will this person do?
- If a followed him around all day, what would I catch this person doing or saying?
- Who do you want this person to be like, on the team and why?
- Who do you want this person not to be like, on the team and why?
- What are the deliverables of the position?
- What are the behaviors the new person has to exhibit to be successful in this position?


Reply to candidates: If you can manage it, take a few seconds to let each candidate know you received their information. I do. I receive most resumes by email, so I reply immediately. I have a template response email, so I just change the name of the person. If you can’t manage it, you can do it in bulk, when you have some resumes stacked up. Not many people do this and I think it speaks well of you and your company.


Review each resume in advance: Decide the key points you’re looking for beforehand, so that you can pick those up quickly. Circle a couple of accomplishments or projects in the portfolio that catch your eye, so that you can ask the candidate about them during the interview.


Device a tracking table: Unless you’re in a big company where HR is directing the search, I’d recommend creating an Excel tracking chart for your candidates. Especially is there’s a lot of them. I don’t enter every single candidate in it, but I do keep track of those candidates that I will be interviewing based on their resume and portfolio. I include relevant information, like age, academic degree, email, date of the interview. I also color code them and leave a field open to write my impression of the interview.



During the interview


General interview tips:
- Don’t read the resume in front of the candidate.
- Ask about parts of the resume, not all of it.
- Have the questions written down.
- I like to ask them to tell me briefly about their portfolio. I actually picked this from another designer I was doing a selection process with.


Ask the right questions: As I pointed out in an earlier post, I like to ask questions that will help me to decide if the person is a good match for the position and for my team. Here are some sample questions I ask:
- How did you hear about us?
- Why did you become a designer?
- What did you expect to achieve as a designer then?
- What do you expect to achieve as a designer now?
- In what type of atmosphere/environment do
you feel most comfortable working in and do you do best working in groups or by yourself?
- What are your skills?
- What are your flaws?
- What’s your creative process?
- How does your expertise relate to our company?
- How do you think you’ll help us increase sales?
- What are your salary expectations?

You can also ask about the couple of accomplishments you circled in their resume.
Ask about a time when they did x. How did they do it and what were the results? This may be extracted from a situation that happened to you recently so that you can compare the two instances.


Evaluate the answers in a structured way: According to Manager Tools, here’s a good way of structuring your perceptions: Divide them in four categories, interpersonal, cultural, skills and technical, and for each of them write down the behaviors that led you to draw your conclusion.


Evaluate body language: I'd covered this before, but my friend Fernando Pacheco from www.saturnattacks.com reminded me that it was important to cover this here again and I agree! I look for confidence, candidness, energy and professionalism. Signs of excessive nervousness, clues on lack of confidence or inappropriate/unprofessional behavior also show through.



After the interview


Decide, right then and there: I like to make quick decisions. In this case it’s either yes, no or maybe. Decide immediately after the interview and record it in the Excel table. Avoid deciding on “maybe” too much, otherwise you’ll be stuck having to decide yes or no, later.

Inform the outcome: Again, take the time to inform the outcome of the selection process to each candidate. It can be a personalized email or a phone call if the candidate made it to the final steps.

I look forward to receiving some comments or additional tips!

All the best!

Saturday, February 24, 2007

Designers beware: Is the design manager or leader the one that is “better” than the rest?

I recently held a discussion with someone who told me in order to lead a team of designers, the design leader had to be better than the other designers. I don’t agree with such statement.

As I’ve mentioned before I’m very interested in learning and growing as a leader. I’ve read a lot about leadership and I keep up with design publications so I can feed off the experience of others, as well as my own.

So I thought I’d bring the subject up and see what people think!

What would be my answer to such a question? No.

But before I expand on my opinion, let’s just ask ourselves what “better” means. The person to whom I had this conversation was indicating the design leader must produce better logos than the rest, better visual systems, or the best brochures.

So for this person, being 'better' in the "technical” sense of the craft, meant a good designer would naturally become a good design manager. In other words, somebody who is better has the natural ability to supervise other designer's work, on account of their ability. On the other hand, someone with less ability would be unable to judge the quality of the other designer’s work.

Let’s stop for a moment and ask this question, “Would any really good designer necesarily want to become a design manager? I’ve known a fair share of designers that would decline such an invitation, at least feel uncomfortable with such a possibility. Why? For some being a design leader is “boring” and cuts into the one thing they enjoy most... designing! Managers have to start worrying about clients, deadlines, paperwork, tedious tasks and more importantly, the growth of their staff. I don’t know many, if any designers that would trade their art of designing for a higher position. Designers love designing!

Another question... what qualities does a great leader have to posess? Think of the great leaders of the world; those who have moved the masses, that have created a positive impact in history. In fact, why not consider that great boss you once had? What did he/she have in common with those other great leaders? I would say the ability to bring the best out of those they lead... in the case of the design manager, not the ability to draw better nor apply a more exhilirating color.

I once had a great boss who knew a bit about doing the tasks I normally did, however I surpassed him in many aspects of the work, chief of which was technical ability. But I could never have led the team the way he did. He’s still remembered by many as to how he pushed the team in all the right directions. What was so great about his leadership? He trusted and guided us... he encouraged us to learn on our own... he pushed us to try new heights, always keeping his word as he held the reigns. Was he “better”, in this sense of the word? No. But he was certainly wiser, with more experiences, able to see in us abilities we never saw in ourselves.

In closing here’s my thought: A good design manager is one who hires designers “better” than he or she is able to design. This way they’re able to feed off the knowledge of those they lead which will in turn bring out the best in their designing ability. If I were such a leader I would hire those passionate about their work... designers always learning more, always pushing themselves to new heights. In the final analysis, it’s not who’s better, it’s who forms the most diverse team, where the team feels supported to each bring their best to the table. This, to me, is what makes for a successful design team.

I look forward to receiving some comments! I’d sure love to know what the community thinks.
All the best!

*A special thanks to Mr. Green who kindly helped me proof read this article.

Sunday, February 18, 2007

Designers beware: 10 tips on writing emails.

If there’s one thing a designer cannot afford to be is sloppy. Ever. And we designers tend to be a bit sloppy about communication and we tend to believe that whoever doesn’t speak “design tongue” is kind of dumb.

But think again, as I’ve exposed before, it is we, the designers, that need to start expressing in the language of the people we serve.

One of the most used tools of communication for designers is of course, email. Numerous versions of blueprints and projects are sent every day, iterations, discussions about budgets, deadlines, look and feel, corrections, revisions…

It is crucial that we manage email effectively in order to not drown in our own sea of email and communicate a clear message that will help design processes run smoothly. So here are ten tips to effectively handle email:


Tip 1: Be smart about subject lines.
The subject line should provide as much information as possible about the content of the email. Be descriptive and avoid laziness. Include if applicable, the name of the customer, the project, the specific part of the project, the version, if any action needs to be taken. For example:
Nike Running Shoes Ad blueprint, version 04. Comments are expected by tomorrow noon.

I’ve literally received emails with “design” or “strawberry” in the subject line.
Another thing is to update the subject line every time you reply. As the message evolves, so should the subject line.

If there are emails that you constantly send, that have the same structure, come up with a nomenclature for them. For instance, if you send a budget update every two weeks, your subject line could be: "Nike Campaign, Budget Update for February 20th, 2007", where you would only change the date every time you send it. This makes it easier for you and your readers to archive.

You could even come up with some abbreviations to add at the end of the subject line, inside the organization. For example: AR=action required; EOM=end of message; CE=comments expected. This will help other people know up front if there’s something they need to do about it.


Tip 2: Be brief and to the point.
Bottom line up front, state the purpose of the email and the actions required in the first paragraph. This will allow the reader to decide whether they need to continue reading or not. If the emails is more than three paragraphs long, it’s better to call and follow up with a summary email.


Tip 3: Be clear on what the next step is.
And include this information in the subject line or first paragraph if possible. Tell the reader if an action is required of them and state a deadline for that action to be taken. If no action is required, inform that also. You could start the message with “fyi” which means that the email is sent only as information.


Tip 4: There are no urgent emails.
If something is urgent and needs immediate attention, call, and then follow up with an email.


Tip 5: Present ideas in a simple, easy to understand way.
As I said in a previous post:
“This is particularly important when sending emails and explaining design issues in writing. It is very easy for a customer to get confused when he receives an email and it’s not well written. Revise how much detail you want to go into when discussing matters with your clients. Little detail and you won’t be able to convey your message, too much detail and it’s likely that your counterpart will get confused.”

Also help the reader with visual aids whenever needed. Highlight issues with different colors if you need to draw attention to them. Use bullets to list things. Another thing I like to do is take a picture (JPG or PDF) of a given design and use Photoshop to circle the areas I want to discuss. I assign a number to each area and then I explain each of the numbers in writing.

Make sure your emails comply with IP Standards (Idiot Proof Standards, that is, meaning that anything that needs a manual to be understood, is not well designed).


Tip 6: Mind your spelling and grammar.
As I said in a previous post:
“Grammar and spelling do speak about your professionalism, so be aware of the image you’re presenting. Check emails for errors or typos before sending them and make sure your staff does the same.”

Tip 7: Never forward junk or chain emails.
It’s plain unprofessional and goes against the trust customers and people in general, have in you.


Tip 8: Use a signature.
One that includes your name, position and contact details. If you’re part of a design organization, standardize it and make sure everybody uses the same. This reinforces your brand and it looks professional.


Tip 9: Be professional about email.
Do not use email to solve disputes. It is always better to use personal communication first.
Don’t use email to tell on other people.
Don’t use it as a mechanism to track actions.


Tip 10: Archive your email.
In a business where there are so many subjective issues, it’s a good idea to follow up discussions and agreements with something in writing. Come up with a good archiving system to file your email and make sure you can locate it easily afterwards. Use email client rules to help you file more quickly. I’ve talked about filing systems before. Some of this principles apply to archiving email.

I look forward to receiving some comments!
All the best.



Saturday, February 03, 2007

Designers beware: Being the interviewee (Part 2)

Last week I covered the first part of this article about designers getting interviewed. I gave some tips that can be applied to ensure a more effective selection process.


Part 2: The actual interview.

You’ve got one foot at the door of the company, which means you’ve probably done your homework and have caused a good impression so far, by means of your resume and portfolio. Now, prepare yourself to show all you can do and be, in the interview.


Be polished.

Mind your appearance. I know that this may be obvious to most of you, but more often than I’d like, I have interviewed designers that were lacking in this department. Basic hygiene is a must, make sure everything is clean, get a manicure, take care of your hair.

Regarding the dress code, to be quite honest, I feel greatly disappointed if a designer shows up in a tie and suit. I like to see some personality, some wackiness, something that I usually don’t see in regular people. But be careful, don’t go overboard, I still expect candidates to look the part, professional and stylish. That doesn’t mean expensive clothes, it just means paying attention to the details, which speaks well of the way to tackle things in general.


Be eloquent, speak the interviewer’s language.

Since you found out the position of the person who will conduct the interview, by now you know if it’s another designer, a creative director, a human resources representative and their ranking in the company. Reflect on what that particular person is going to ask you and what kind of information they might need to make a decision.

The creative director most likely wants to understand your creative process and your ability to express ideas effectively, whereas an HR representative probably will want to know more about how you handle pressure and your academic background.


Be on time.

This is one of the first things I evaluate. If you’re late for a job interview, most likely you're lax about deadlines, not very serious about work or committed enough and wouldn’t mind leaving a customer waiting. Not being on time if absolutely unacceptable.

This being said, anybody can have a problem at the last minute and I would understand if something unavoidable came up, so call as early as possible, apologize and let the interviewer know that you’re running late and ask if they’ll be willing to wait or reschedule.

If you didn’t have a problem, but merely overslept, make sure you do call and make up a really good excuse. No, I’m not advocating lying… but we are all human.

I once had a designer show up more than an hour late, didn’t call, I thought that something really unexpected had to had happened for him to appear at my office so late. When I asked him, he replied that he had to deliver something somewhere else. Lame, wouldn’t you say? Of course, he didn’t get the job.


Be mindful of your body language.

Be upbeat, look everybody in the eye and give a good firm handshake. Goggle some information about body language and handshakes, there’s a lot on the web. You may think that’s a bit nerdy, but these things matter. I usually tend not to trust a person with a weak handshake, it just doesn’t yell confidence to me.

Take a deep breath and try to enjoy yourself, relax… most of the time interviews are about half an hour of talking about yourself! It can be fun and like everything else, you get better with practice.

Now, being too friendly, too chatty, too lose can play against you as well. If need be, practice with someone else before attending the real interview.


Be imaginative, pretend the interviewer is an actual customer.

Think about it, the interviewer wants to see if you’ll be a good match for the position, if you’re all that you said you were, if you can deliver, if you have good empathy and how you can bring money in.

So… basically, the same things most prospective customers would be evaluating, right? Thinking this way will make you prone to be more proactive, assertive and present yourself and your work in a business manner. Remember, nobody is out there waiting for you to ask for a favor. It’s about how you can leverage their business.


Be inquisitive, ask many questions.

Not just any question, you’ve researched the company in advance, right? Ask things that will allow you to a. Get a clear picture of what the job entitles and b. Demonstrate that you can do the job. Here are a few custom questions I expect to be asked (and seldom do, actually):

- What’s the position called?
- Is this a new position or would I be replacing somebody?
- Who does this position report to?
- Who else is on the team?
- What are the regular tasks of this position?
- What are the short and long term goals for this position?
- Where does this position fit in the hierarchy of the company?
- Where does this position fit in the production process, what teams does it relate to?
- What are the overall goals of the company?
- When do you expect to reach a decision?
- Will you let me know the outcome?


Be smart.

Answer questions quickly and with confidence. Phrases like this…

“This, uh, it’s a truly, uh, user-friendly… it’s uh, clean, uh, organized, uh, and uh, you know, I mean, the important, you know, is, I mean, high lighted, uh, you know, I mean, basically, you know…”*

… just don’t cut it.

Be ready to speak about your strengths and your weaknesses. You’d be amazed at how many people seem to be caught off guard with such questions, they never thought about it. Be candid and honest. Don’t try to deceive the interviewer. Remain calm, breathe slowly. Be sure not to badmouth your previous employers.


And last but not least, just be yourself, show all the good things you have to offer. If you still don’t get the job, at least you practiced. Review what went well and what didn’t go so well and make mental notes for next time.

I’d love some comments and your input. I’m sure there are loads more to add!
All the best!


* Rita Sue Siegel Resources.

Sunday, January 28, 2007

Designers beware: Being the interviewee (Part 1)

I have already covered a designer’s resume and designer’s portfolio in this short series about designers landing a job in Latin America. In this new blog entry I will cover the interview from the interviewee perspective. I’ll divide it in two parts.


Part 1: Before the interview…

Now that you’re in “landing job” mode, it’s time to plan the strategy for your interview.


The call.
So the recruiter calls you to ask you to come over for an interview. Have a positive and upbeat attitude, act like you were expecting the call and be ready to jot down the directions to the place. It’s a good idea to take the chance to ask a couple of questions, like, who the interviewer is, their position, if they want you to bring anything else, if there’s a dress code, confirm the position they’re calling you for. In general, get as much information as possible from that call.


The research.
Once you know who’s contacted you, do some research on the company, if you haven’t already done so when you sent your resume. Check out their web page and find out as much information as you can. Try to relate that info to the design position and how it impacts their operation. DO NOT show up without doing some research. Research will allow you to prepare some intelligent questions for your interview and will save the interviewer some time in having to explain the company business to you. Trust me, you’ll make a great first impression.


The logistics.
Rehearse the route you’ll take to get to the interview location, beforehand. I know this may sound like a bit much, but making sure you get to the interview on time is of the outmost importance. In fact, leave a window to arrive there early.


The portfolio.
If you have many pieces, select the ones that better illustrate your skills for the position in question. Be prepared to present each piece by saying how it came about, what the creative process was like and how the customer’s business was improved by it.


The questions.
Interviewers ask difficult, personal and professional questions in order to see how you handle yourself under pressure and if your personality and professional traits match the position. Here are some typical questions:

- Why did you become a designer?
- What did you expect to achieve as a designer then?
- What do you expect to achieve as a designer now?
- In what type of atmosphere/environment do you feel most comfortable working in and do you do best working in groups or by yourself?
- What are your skills? What can you offer that other designers can't?
- What are your flaws?
- What’s your creative process?
- How does your expertise relate to our company?
- How do you think you’ll help us increase sales?
- What are your salary expectations?

Prepare intelligend answers for these questions and think about them thoroughly beforehand... show that you know where you're heading, what you want, your own value and how can all those positive things have a positive impact in the company.


Next time, I’ll be covering the actual interview. Until then, I look forward to receiving some comments!

All the best!