Showing posts with label design career. Show all posts
Showing posts with label design career. Show all posts

Monday, December 15, 2008

How to Be a Star at Work: 7 Rules for a Really Big Career

I read this fabulous article by Cathie Black who is president of Hearst Magazines, which publishes O, The Oprah Magazine. In it she presents seven ways to get ahead in your professional career. I thought it was very timely, so here it is, taken from oprah.com.


How to Be a Star at Work: 7 Rules for a Really Big Career
By Cathie Black

From a lowly sales assistant to head of a magazine empire (...) Cathie Black has boldly gone where no woman has gone before. Here, in a preview of her forthcoming book, Basic Black, she shares her unorthodox (dare we say daredevil) strategies for getting ahead.

Thousands of years ago, a handful of fortune-tellers roamed ancient China, traveling to the palaces of Mandarins and predicting the future. When they were right, they were showered with riches and praised at lavish banquets. When they were wrong, they were boiled alive.

Taking a risk is scary when you focus on what can go wrong and exciting when you consider the benefits if all goes well. The trick is to think about risk in the right way and use it to your advantage. Most people see taking risks as opening themselves up to unnecessary, even dangerous, chance. But the truth is, avoiding risk won't keep you safe, nor will it guarantee a smooth ride.

In fact, the opposite is often true. It's like the monkey parable: A monkey sees a nut in a hole and reaches in to grab it. Once he's closed his fist around it, he can't get his hand back out of the narrow opening. He can't free himself unless he lets go of the nut, but because he's afraid to lose it, he won't let go.

Trying to avoid risk is like clinging to that nut. You may think you're playing it safe by holding on to what you have, but in reality you're just hindering your own progress.

Keep reading...

Thursday, December 04, 2008

Transmilenio and design during Christmas

I'd had a crappy day and then just when I was getting home, something brought a smile to my face...

Yesterday was a long succession of ups and downs, mostly downs, made lots of mistakes, there was a tense atmosphere... at the end of the day I took a Transmilenio bus to go home. 50 minute commute, listening to my iPod, trying not to think too much about the events of the day.

When suddenly, as the bus was approaching the Portal (Terminal, the last stop) the driver speaks up in this towering voice (which they never do, as you'd know if you live in Bogotá; Transmilenio drivers are not allowed to talk to passengers) and said:

"Hello, passengers! My name is So and So (I'm so sorry I didn't get his name) and I just want to say to you all that it has been a pleasure driving you tonight and that I do this work with love, because I am here to serve you. I also want to wish you all a very Merry Christmas and Happy New Year and a wonderful evening!"
Well, as you can imagine, we were all kind of shocked at first, thinking that maybe this guy was some psycho that was going to kidnap the bus or something. But then the whole bus burst into applause and some people yelled "And to you too!". I did have a funny feeling in my throat, a mixture of sudden happiness and tears.

And what does this story have to do with design?

Design as this driver drives. Design because you love it. Be excellent in your endeavors because it will bring you joy, because this is the way you serve the world. And your tool is design. Do you think you can reach such passion?

All the best!

Friday, May 30, 2008

Accountability (Part 2)

Welcome to the second installment of my series in the subject of accountability. Last week I spoke about office hours. This time I want to focus on office perks.

I don’t think it’s any secret that when you feel good, you do good work and when your employer provides the resources for you to enjoy your working environment as well as take care of some of your personal issues, it is more likely that it’ll be easier for you to focus, and to render your best results.

Remember the Swedish company I worked for? That company was an example of good working environment, awesome offices and office furniture and great culture, so I’ve experienced some of this.

There was another company I worked for where my boss used to say “We like people to not be worried about their financial situation, so that they can come here and be more productive” and their salaries were higher than the industry standard.

The other day I saw some blogs (See resources at the end) which posted pictures of Google offices and I was astonished at how cool they were and the kind of perks they enjoy!
(Pictures taken from Andrey Drozdov, Nice workplace looks like it.. Google offices in Zurich)


I’m a designer, so the actual office space is critical for my productivity and I really appreciate it when those details have been taken care of and if you look at the pictures of Google offices, you’ll see what I mean. It’s not only that they’re really cool, but they enjoy some additional perks such as day care for your children or beauty parlors.

So what am I actually saying here?

If you employ people (especially designers) take into consideration their working conditions and the balance you can help them achieve between their careers and their personal lives. Why? Because these factors deeply impact retention, commitment and productivity, that’s why. Ask the guys at Google!

See you next time for part 3!


Resources:
Andrey Drozdov, Nice workplace looks like it.. Google offices in Zurich
Metropolismag.com
Fresh Pics

Tuesday, May 06, 2008

To design or not to design?

That is the question, indeed. As I’ve said in my profile, I graduated as an industrial designer. However, in my career I’ve never worked with product design. What have I been doing all these years, then? Read on to find out.

When I graduated I landed a job as “designer” for a big multinational company. The job entitled working with digital files of packaging and doing prepress processes. I wasn’t too crazy about it, but I enjoyed the work.

A few months later, I was promoted to head of the department, with one person reporting to me. So now I was in charge not only of the technical aspect of the work, but also of the administrative aspect of the work. Budgets, deadlines, processes, procedures, policies, internal communications, suppliers, staff development, you name it.

And I loved it.

Was it stressful? Hell, yeah! But I really enjoyed that part of the business.

After that job I went on to work in several other companies, doing business or design process related things, but never actually designing. And there came a point when I just admitted that I enjoyed the business aspect of design, more than designing itself. Not only that, I didn’t miss industrial design per se, at all. It could be graphic design or branding.

Where am I going with this, you ask? Bear with me a bit more…

A couple of weeks ago Oprah Winfrey did a show on women who hated their jobs. The special guest was Marcus Buckingham, a career expert from England. Marcus designed a workshop to help people determine a plan to make the best of their professional lives, be it figuring out how to make your job match your strengths, or having the guts to quit it once and for all.

The workshop focuses on figuring out what your strengths and weaknesses are, but seeing these two concepts under a different light, which I thought was very interesting.

Strengths are defined as activities that you do, that invigorate you. How do you know? Because when you’re doing them you get really focused, it’s easy for you to concentrate and you look forward to doing them.

Weaknesses are defined as activities that you do, that drain you. How do you know? Because when you do them, it’s hard to concentrate, you’re always coming up with excuses not to do them, you dread going to work to do them and you feel like they take away your energy.

Pretty easy, huh?


Well, I took the workshop and came to realizations that I was reluctant to admit, but that will help me in the decisions I’m going to make about where I want to go with my career. Maybe I will tell you about those conclusions in another article sometime.

But my point is that just because you graduated from college with a certain degree, doesn’t mean that that’s who you are or what you’re supposed to do for a living. And as Wayne Dyer would say: “Who would trust a seventeen year old with career choices?”.

Maybe I don’t want to be a designer… maybe I want to move to other design related areas like management or teaching… Or maybe I want to try a different design discipline like graphic or interior design, who knows? The future is not written!

And only you can figure out what it is that strengthen or weaken you. I suggest you take the workshop . It’s free!

All the best!

Tuesday, April 29, 2008

Getting the Most of Your Career

Some time ago How Magazine published a list of some of their articles for getting the career of your dreams.

These are a few of their posts:

· Create Your Personal Career Map
This essential guide presents questions you need to answer to help you hone in on where you want your career to go and how to get there.

How can you have a fulfilling career? By making sure you're not falling into any of these on-the-job pitfalls.

Sometimes you have to take matters into your own hands, and a job is no exception; here's how to make the most of a current position.

How do you know when you've done all you can in a position or if a job has become a dead-end? Here are 5 sure-fire signs.

Are you afraid to ask for a raise? Scared by your manager? Haunted by past mistakes? Here's how to confront—and overcome—these common office-place issues.


All the best!

Friday, January 18, 2008

Top Ten Job Hunting Blunders in Latin America

Nobody is perfect, especially when it comes to job hunting, which is greatly subjective. There are however, practices that should be avoided if you want to up the chances of getting an interview.

In my experience, I’ve had the opportunity to recruit mostly designers though I’ve recruited other positions. And believe me, when you’ve got about 500 resumes to read, you’re just looking for reasons to filter the best out quickly.

Here I present to you the top ten blunders (In no particular order) I see in designers looking for a job in Latin America. Let me tell you, these poor souls weren’t called for an interview.

Blunder 1: “Maybe someone will see how much I need the job and hire me”.
Nobody will hire you for a design position out of pity. Remember, it’s not what the company can do for you, but the other way around. People hire you for two basic reasons: They want you to help increase sales, or cut back costs. Think about how you can play a part in either or both and present yourself that way to the company. You’ll boost your chances of getting called for an interview.

Blunder 2: “Let me go ahead and send just my resume without a portfolio. After all, who cares about the work I’ve done?”
Helloooooo! Aren’t you a designer? When you send your resume for a position as a designer, and don’t send a portfolio, you’re not leveraging the opportunity to make a great first impression, thus losing the battle against people who walk the extra mile and do send samples of their best work. Who would you call for an interview? Don’t place any more work on the recruiter, making them send you an email requesting a portfolio. Send it up front!

Blunder 3: “She’s not going to notice that I sent it to nine different places at the same time”.
You send the resume in an email to several different job offering people in the “To” field, displaying the fact that you don’t care about any particular company or position and that you didn’t even research those companies. Worst of all, displaying your carelessness when it comes to presenting yourself which could lead one to believe that you’re sloppy in your work as well.

Blunder 4: “I know! I’ll just write ‘resume’ in the subject line of the email! That’ll set me apart from everybody!”
Again, a sea of emails and resumes. Think, how can you set yourself apart? The least you can do is write your name and the position you’re applying to in the subject line of the email. This way you make it easier for the recruiter to find you.

Blunder 5: “Wow, my resume is so gorgeous, I’m not going to even bother to check my spelling”.
Wrong! Send a resume with spelling and grammar errors and you’ll be screaming sloppy. You’re a designer, you need to be concerned with kerning and correct punctuation. Who wants to hire a designer that doesn’t pay attention to details?

Blunder 6: “Picture perfect?”
So you went against your better judgment and decided to include your picture on your resume. I suggest you run a poll among your closest friends and acquaintances to decide whether or not the picture does you justice. With all due respect, but the mug shot, or the I-just-got-out-of-bed, or the I’m-so-pitiful-please-hire-me look don’t favor anyone.

Blunder 7: “I’m sure they’ll only receive about three designer resumes, so why bother with a presentation letter? I’ll just send my bare resume”.
Again, 500 resumes at any given time. The key here is to differentiate yourself. Other designers present their case in the email or the presentation letter, telling the company how hiring them would be a good idea, how they can help the business grow sales and how what they have to offer matches the company and the position. You might want to try that sometime.

Blunder 8: “Maybe they won’t notice that I’ve applied to three different positions in the same company”.
When you apply to different positions, it just conveys the message that you don’t know what you want or how your skills can match the diverse jobs. Take the time to research the positions and the company, before applying.

Blunder 9: “So I have to format my portfolio to fit their expectations? If they can’t open it, it’s not my problem”.
The recruiter has requested something from you, and you find it annoying to have to comply. Either they can’t read a .exe or they’d like you to send JPGs instead of PDFs. Hmm, you might as well say that you’re not interested, or better yet, don’t send your resume at all! Why? Because there are other designers who are willing to do whatever it takes to land an interview and you’re… not.

Blunder 10: “I’m sure it’s like all the other design studios. Why bother looking for more information? I know them all”.
You’ve been lucky enough to land the interview, yet you get there and you don’t even remember the position you applied to! You also didn’t research the company and its culture, so you are completely clueless. This screams with conceitedness and lack of vision about how you can help the company first.


For every designer that is not willing to walk the extra mile, there’s another one who will, and who has a far greater chance of landing the job.

All the best!


Related articles:
12 resume writing tips for designers.
Designers beware: Your portfolio.
Designers beware: Being the interviewee (Part 1).
Designers beware: Being the interviewee (Part 2).
Designers beware: Being the interviewer.

Wednesday, December 05, 2007

The 11 Major Attributes of Leadership

I’ve been reading another book. It’s called “Think and Grow Rich” by Napoleon Hill. It was published in 1937, when Andrew Carnegie appointed Napoleon to study the characteristics of great achievers in America and to write a book that would summarize such characteristics.

I’d heard a lot about this book, so I decided to give it a try. I’m not finished yet, but I want to transcribe a passage of it here, since I believe it relates to the way I view design leadership.

So here goes:

“The Major Attributes of Leadership

1. Unwavering courage.
Based upon knowledge of self, and of one’s occupation. No follower wishes to be dominated by a leader who lacks self-confidence and courage. No intelligent follower will be dominated by such a leader very long.

2. Self-control.
The man who cannot control himself, can never control others. Self-control sets a mighty example for one’s followers, which the more intelligent will emulate.

3. A keen sense of justice.
Without a sense of fairness and justice, no leader can command and retain the respect of his followers.

4. Definiteness of decision.
The man who wavers in his decisions, shows that he is not sure of himself. He cannot lead others successfully.

5. Definiteness of plans.
The successful leader must plan his work and work his plan. A leader who moves by guesswork, without practical, definite plans, is comparable to a ship without a rudder. Sooner or later he will land on the rocks.

6. The habit of doing more than paid for.
One of the penalties of leadership is the necessity of willingness, upon the part of the leader, to do more that he requires of his followers.

7. A pleasing personality.
No slovenly, careless person can become a successful leader. Leadership calls for respect. Followers will not respect a leader who does not grade high on all the factors of a pleasing personality.

8. Sympathy and understanding.
The successful leader must be in sympathy with his followers. Moreover, he must understand them and their problems.

9. Mastery of detail.
Successful leadership calls for mastery of details of the leader’s position.

10. Willingness to assume full responsibility.
The successful leader must be willing to assume responsibility for the mistakes and the shortcomings of his followers. If he tries to shift this responsibility, he will not remain the leader. If one of his followers makes a mistake, and shows himself incompetent, the leader must consider that it is he who failed.”

11. Cooperation.
The successful leader must understand and apply the principle of cooperative effort and be able to induce his followers to do the same. Leadership calls for power and power calls for cooperation."

All the best!

Tuesday, October 23, 2007

Design resources: 2 articles

Here’s two articles I read this week from How Magazine, that I want to share with my readership.

Get A Life (And Other Remedies for Creative Atrophy) by Jenny Pfalzgraf.
When creative impulses are few and far between , designers often turn to outside sources for a boost. Whether it's hiking in the mountains, getting a tattoo or bringing your pet iguana to the office, this freedom to explore your inner child feeds your business finesse.

The Proof is in the Process by George Shaw
A teacher once told me, "Anyone can be creative on their best day. If you want to make a living at this stuff (graphic design), you've got to be creative on the days when your car breaks down and your wife leaves you." I thought he was trying to get me to listen to country music, but eventually, I figured out what he was talking about.

All the best!

Monday, October 22, 2007

Design resources: Coroflot.com

A place where designers gather together!


Coroflot.com is an online community dedicated to all the branches of design, where designers can promote themselves through:

· Uploading their resume.
· Uploading their portfolio.
· Joining groups (Like D Colombia).
· Searching jobs (Mostly abroad).
· Commenting on other designers work.
· Networking.

If you are a designer, then you need to be here.

I’ve actually used this site to recruit designers before, and every day it is becoming more and more popular in Colombia, so do take the time to post your information here. I’ve been a member for years.

As colombian (And Latinamerican designers) we need to stick together, help each other and promote latinamerican design. This is a great place to start.

Germán Salamanca had already commented on this site last year, however the site has had a revamp this year, so it’s worth it to check it out now and enroll if you haven’t already.

All the best!

Monday, October 15, 2007

Latin American Design Events

As a second post today, my friend Leonardo Mora told me about three design related events going on in Latin America.

Design Fest, in Guadalajara, México.

Latinamerican Design Summit, at University of Palermo in Buenos Aires, Argentina, already gone for this year, but coming up again next year.

Is it be possible for we colombians to organize events like these?
Or maybe our designers will join such events!

All the best!

How can I?

The other day I was listening to a radio show and one of the people cited a question that got me thinking about Colombian designers’ attitude towards design and work in general.

How can I…?

I don’t think I’ve been on the field as much as I would’ve wanted. Still, It’s no secret that I get this impression that many Colombian designers (and some Latin-American designers, maybe?) suffer from “third world” or “small” mentality, where we’re basically living and working by default.

This was especially evident when I went to the 10th Design Showroom at my university a few weeks ago.

So, they call themselves “lucky” if they can land a job. A job, which for the most part, is very poorly rewarded in our country. I think it’s easy for young designers here to get into a self-pitying pattern where external circumstances define their future as people and as professionals.

And so they find themselves waiting for a company to offer them a job, waiting for that lucky break, basically waiting to see if maybe the stars align so that they can get a better quality of life and maybe, just maybe, pursue their dreams.

So… back to the radio show I was listening. How can I…? And fill in the rest yourself!

How can I add value to this company?
How can I make my portfolio all the more attractive?
How can I be different from other designers?
How can I make some money?
How can I make work easier and more effective?
How can I help this customer reach his goals?
How can I make this logo different?
How can I approach this issue from an unexpected angle?
How can I make this project innovative?
How can I do better work?
How can I learn more and grow as a designer?
How can I stimulate my creativity?
How can I change?
How can I become the person I want to be?
How can I land the awesome position at that amazing company?




The list goes on! Did you notice something? This question immediate causes your brain to come up with answers! Notice that it’s a completely different attitude than “Why can’t I get a job?”

Do write some comments and list some more “How can I…?” questions. I’m sure it’ll be fun!

All the best!

Monday, September 17, 2007

Design Resources: Design Management Institute, DMI.

Hello, there, Everybody! It’s been a long while! Do forgive me, life has been hectic. Anyway…

Here’s another wonderful resource I think designers from all over the world should know about, the Design Management Institute in Boston, US.

I learned about DMI several years ago when I was on a quest to find more information about design management. As they put it:



“The Design Management Institute (DMI) is an international nonprofit organization that seeks to heighten awareness of design as an essential part of business strategy. Founded in 1975, DMI has become the leading resource and international authority on design management. DMI has earned a reputation
worldwide as a multifaceted resource, providing invaluable know-how, tools and raining through its
conferences, seminars, membership program, and publications."

The thing I like the most about DMI is that they are an unlimited source of information and education for any designer, even for us, who don’t live in the US, with the online tools (like Webinars) they’ve got.

There are also many conferences and seminars people in the US can attend. The agenda for October includes:

Design Research for Product and Service Innovation in Chicago.
Law Meets Design in New York.
From What’s Possible to What’s Right online.

Check out DMI’s calendar.


Most of the conferences and seminars are not free, but fairly priced and the topics are really interesting, because they cover design management issues that they don’t teach you at school (Or at least not my school).

Do click around their website to see all the different resources (They even have a job bank) and/or subscribe to their newsletter to get the latest news!

All the best!

Sunday, July 08, 2007

Beginners guide to making money on the internet

Hello, Everybody! Today I bring you a guest post from John Mitchell. Very interesting read. Enjoy.

This is part 1 of my step by step beginners guide for making money on the Internet.All the Programs listed below are proven to generate income.

Step 1: Join Quidco.
Quidco is fantastic. It's a site that gives you cash back when you visit online merchants through them.When you buy or join anything through Quidco the merchant pays Quidco a reward, Quidco then passes 100% of that reward back to you.They charge you £5 a year admin fee, which they take out of your earnings.
Some of the Web's top merchants are there, e.g. Play.com, HMV, Tesco, Ebuyer. In all there are 1400 merchants currently listed on Quidco.Before you buy anything check to see if it's available on Quidco by clicking here

Step 2: Join Ciao.
Ciao send you surveys over email. For each survey you complete Ciao will pay you for your time.The amount varies for each survey but is generally between 50p and £2.50 and you can normally complete the surveys in a number of mins.
Ciao send me a number of surveys every week, and the money really adds up.It's useful to make sure that your profile is up to date to make sure that you get as many surveys as possible.
Click here to join Ciao.

Step 3: Join YouGovYougov is similar to Ciao. They send you surveys to your email address and they pay you to take part. They don't send as many surveys as Ciao but the surveys tend to be slightly more straight forward to complete.
Click here to join YouGov

Step 4: Join Clixsense
Clixsense is a site that pays you to look at adverts. Every time you log in click on the link to view adverts and a list of available adverts is displayed. Each advert is worth a different value and when you look at the advert for 30 seconds your account is accredited with that value. Generally the ad's are worth between 1 and 5 cents to view.
I know this doesn't sound like a lot of money but there are several adverts everyday and it soon adds up.Click here to join Clixsense

Step 5: Join Media Dollarz
Finally in this part a real freebie to start you on your money making way.
Media Dollarz is a company similar to Quidco. They pay you to join trials and shop with merchants.Media Dollarz will pay you $2.50 just for joining and validating your account. You are then free to withdraw the money into a paypal account as soon as you like. Free Money in mins.
Click here to join Media Dollarz



John Mitchell is an author of 3 Blogs, he is running a project to investigate how the Internet can be used by everyone to generate an income.His blogs can be found at:
http://webdosh.blogspot.com/
http://ourpieceoftheriver.blogspot.com/
http://chocolate-recipes-for-you.blogspot.com/

Sunday, June 17, 2007

Positive feedback

As most people, I was never very good at recognizing people’s efforts or saying a kind word whenever they showed some progress. In time I realized I had to leave my comfort zone in order to obtain better results.

I think that most people have trouble giving positive feedback. I know I do. However when you’re leading a team of people, be it a design team, your family or people working with you in any other endeavor, you really need to learn to acknowledge even the smallest efforts for improvement.

Why?

Well, who doesn’t want to be acknowledged and not taken for granted? Don’t you want to be? Don’t you get a little spring in your step when someone says something positive about you?

Would you agree with me if I said that positive feedback can largely increase your team’s productivity?

Well, that’s old news, yet I see too many professionals and managers who avoid it.


But what is positive feedback?

It is the action of telling somebody effectively that what they’re doing is acknowledged and recognized.

That’s pretty simple, isn’t it?

Not quite. You see, saying “good job” to someone doesn’t bear the same connotation to actually stating what it was they did well and its impact.


So how to go about it?

There are many resources on the Web about this subject and several ways to use it. Here’s my take on it:

When you spot something that someone has done, when you catch yourself thinking “hey, that’s pretty good”, every single time, even if it’s something small, follow the next steps:


Step 1: State the time.
The specific time in which the person did something well. The phrase should start with their name, followed by an expression of time.

E.g. “Hey, John, this morning…”
“John, yesterday during the meeting with customer x…”.
Be as precise as possible.


Step 2: State the action.
The actual thing they did. The fact.

E.g. “Hey, John, this morning when you delivered the sketches on time…”
“John, yesterday during the meeting with customer x you supported the concept we were presenting with the items you brought…”.


Step 3: State the impact.
On the operation, how what they did affects the results positively and how it makes you feel.

E.g. “Hey, John, this morning when you delivered the sketches on time, it proved to me that I can trust you with deadlines, that you’re a professional and that you care about what you do”.

“John, yesterday during the meeting with customer x you supported the concept we were presenting with the items you brought, which allowed the customer to visualize the project more effectively and made me feel very proud that you’re on our team”.


See, if you’re this specific when giving feedback it has a bigger impact on the person and encourages them to keep striving to be better.

I still struggle a bit with it, it doesn’t come as natural as I’d like, but I’ve found that giving positive feedback builds up relationships and contributes to a more effective and productive work environment.

Care to try this at home, as well?

All the best!

Sunday, June 10, 2007

Paradigm shifts and design

I started at my new job this week. I haven’t been exposed to the specific tasks of the position, yet I’ve learned a few lessons…

It is a big company, so there were these introductory activities that are meant to give the newbie an idea of what the company is, where it’s going…

As a designer and professional I look for new challenges, I look to acquire new knowledge. Which may in the beginning be interpreted as challenges related to the technical aspects of design, form, color, sketching, specifications…

And then sometimes you find your challenges somewhere else and related to other things different than design.

This week I met this guy, 25-year-old. At first glance one of those yuppie guys that work in the commercial field, remembers everybody’s name, always smiling… you know the type, right? Your typical sales manager in the making.

In one of the activities we were all asked “what is something that few people know about you?” and his answer was “overcoming a back injury in a taekwondo match”.

I later on asked him about it and he told me about being in bed for two years because he’d broken his back, he wasn’t able to walk and he was told that if he were to walk again, he’d be “walking strange”.

I can tell you something, six years later, he’s not walking strange. Not only that, the guy jogs every day and at 25 he has a clear picture of where he’s going, what he wants; he’s building his life.

So this knowledge took me from seeing him as the yuppie careless kid, to admiring his vision and persistence and even feeling jealous of him because when I was his age I had no idea of where I was going.


Oh, but there was more for me to learn this week…

Another one of the people in the activities was this girl… She got there late, for starters. I immediately made the judgment that a person that would arrive late wasn’t very committed or maybe she just didn’t care.

During the day it became obvious that she was loud, bossy and obnoxious. I was thinking “thank the Lord she’s not in my area, I don’t have to work with her”.

And as luck would have it, at the end of the day I learned that she and I will actually be working really close together.

How ironic, huh?

I also learned that this twenty-something woman has a child and a husband, goes to college and works full time. Her day starts at 4am to study for her finals and then get her son ready for school at 5:30.

How about that? Suddenly my perception turned 180°, I could see her struggles and enthusiasm.

But what does all this have to do with design, you ask?

Not much, I guess.

But I wanted to bring this experience up to illustrate how we can get so immersed in our misconceptions that it takes a shift in our paradigms to understand, to be able to see further.

Would changing our paradigms have anything to do with design?

How about making assumptions about a problem? About people?

Could there be other alternatives? What else could it mean?

How else could we approach the issue?

Be open, be generous, be humble.

All the best.

Sunday, June 03, 2007

Design leadership and the constant challenges

Early in my career I was faced with the challenge of being in charge of a section of the company I worked for which included having a person reporting to me. I remember feeling completely scared of becoming a bad boss!

At that time I consulted with a colleague of mine who’d had a lot more experience and he gave me a few pointers. In the end, his best advice was “just be yourself”.

So I became G’s boss.

G happened to be very receptive from the start as we were both learning all the technical aspects of the job.

In the beginning it was hard to get him to see the bigger picture, to plan ahead, he couldn’t imagine how he could predict the events and therefore, the actions to be taken for the upcoming weeks.

But during the five plus years that G and I worked together we both grew professionally to a point where we achieved autonomy in ourselves but presented results as a team.

This was an amazing growing experience and led me to want to continue to grow as a leader.

I recently was faced again with another “being the boss” challenge. Two girls reported to me. One fresh-out-of-college designer and another one with a bit more experience.

This posed a bigger test because I had to use different languages to speak to each of them.

Since my experience with G had been so good and we’d grown together at the same pace, I thought I could just use the same method with anybody.

Not!

Miss F, the fresh-out-of-college designer needed me to hold her hand a bit more, to walk her through the steps of the different activities, to guide her. And she would usually come back to me with “What do I do now, Carolina?”

And I found myself resisting the urge to give her a straight answer. I had to get her to think, to come up with solutions by herself, to be more independent every day, to ask me less.

In the eight months that we worked together she came a long way and could do most of her work all by herself. I was very proud of myself and her.

The other girl, Miss Q, she had a bit more experience and wasn’t afraid to speak her mind. Also, she was strong-willed and assertive. This demanded a different approach from me, one where the ideas would mostly come from her, with a little guidance from me.

This also resulted in a great growing experience; the more I demanded from her, the more she would give and the more she came up with new ideas and solutions.

I have a point, I promise…

Sometimes designers end up becoming creative directors or managing a small group of creative people, which may not be something they ever saw themselves doing.

So here are a few tips to be more effective in that arena:

Be yourself, really. As I’ve said in a previous post, it’s not about barking orders or being in a position of power. It’s about getting the best of people and people will give you their best when you are authentic, honest and real.
Be clear about goals and expectations. Communicate them frequently.

Spend some time trying to figure out what the other person is about, what their mental process is, how they handle information, so that you can figure out the best way to get through to them.

It’s not about them adapting to you or following your lead, but quite the opposite. It’s about you stretching yourself to find the most effective way to get the best out of your team and have some fun while doing it!

I am so looking forward to more leadership challenges in the future, as they are the most interesting part of my work!

Mi idea with this post is that designers think outside of the box and start reflecting on the direction their career can go in the future and if they want to be in a leadership position. If so, start preparing.

Read some books about personal leadership, building teams, managing people and resources… Become aware. There’s a lot of information on the web, podcasts and books.

Epilogue: G went on to take my position and is now the design leader there. Miss F and Miss Q continue to work in my previous company, where they are faced with bigger challenges everyday. The both insist that I was a great boss ;-)

All the best!

12 resume writing tips for designers

Looking for a job? Finding a new design position can be a very daunting and stressful experience, especially if you're a fresh-out-of-college designer applying for your first creative job.

In my recruiting experience I've found that most young designers in South America and Colombia would benefit from some guidance with regards to self-promotion.

So if you're fresh out of college, or a senior designer straight out of a long career, here are twelve top tips for designers' resumes that can help you land that all-important interview:

  1. Do some research
    Even if you think you know everything there is to know about designing a document, use your design know-how to effectively present your resume.

    There are tons of websites with information about designing a CV (Curriculum Vitae) like Rita Sue Siegel Resources, for example.

    Now, being a designer, most likely you're expected to show your creative side in your resume (At least I expect that.)

    Nevertheless, this is a document for you to show that you're a professional and therefore, all the right information must be included, even if it means sacrificing that beautiful symbol you want displayed throughout the whole document.

    So your flair for design is there only to enforce the information in your resume. Always remember: style over substance is a big no-no!


  2. Customize your resume to match the position
    Designers can work in different areas of design. I've seen this especially with graphic designers.

    If the position calls for an illustrator, make your resume reflect that in the jobs or projects you want to show.

    If the position calls for a web designer, then include all web work you've done with links (making sure those websites are still active!) If you think something else will add to your value proposition, include it.

    However, don't try to squeeze all your work experience in just one page if some of it has no relevance to the position.


  3. Make it a one-page resume
    Yes, all necessary information can fit in one page, as weird as it sounds.

    You have to think that the person receiving your resume is receiving a lot more and she probably is printing them out to read at her leisure (i.e.: when she has the time.)

    Make her job easier by including all pertinent information in a single page; you will earn some extra points for that.

    Now, you're a designer, play with typography, space, color… it's also very important to make sure the information is presented in an organized, clear, easy-to-read way and have some fun! Make your personality and style show through.


  4. Proofread your resume
    Don't forget to double – better yet, make that triple – check your document for typos and grammar errors. Nothing says “unprofessional” like a sloppy resume.

    Set time side and get someone else to read your resume through for you. Maybe your mom, your dad, a friend maybe – anyone, so long as your resume is proofread.


  5. Highlight your name and contact information
    Your name and your contact details are the most important part of your resume!

    Make them stand out by placing them where they will be easier to read for the recruiter: most likely the right top corner of the page, or top centered.

    Do include all your contact information, telephone numbers (cell included) where you can be reached for sure.

    If your email is something like “big_stud@hotmail.com” it's better to get a new one, just your name and last name, something that identifies who you are.

    I personally think that it's not necessary to include your photo, though I've seen some pretty cool ways to add a picture of yourself as an illustration or an unusual treatment in Adobe Photoshop.

    If you're applying for a job as an illustrator, this could be a good way to highlight your resume and maybe stand out from the rest.


  6. State your profile
    Include a brief paragraph expressing what your profile as a designer is, or what your major, or preferred areas of expertise are and what short-term goals you have.

    This helps the recruiter see quickly if your profile matches what they're looking for.

    Additionally, try not to talk about the long-term in a way that sounds like you're just using your prospective employer as a stepping-stone in your design career.


  7. Add the professional experience information
    Include your work experience, listing jobs in reverse chronological order. For each job include:

    • The time period (the date when you started and when you finished) for that job, including year and month.

    • The responsibilities of your design position.

    • The achievements of the position, and how they translated into either an increase in sales or the reduction of costs for the firm. Add some numeric information, when possible.


    If you've worked as a web designer, or have links to your work on the Internet, make sure they work properly and contain all updated information.


  8. Add the academic information
    Include the qualifications you have and filter them to be pertinent to the position you're applying to.

    Also list your qualifications in reverse chronological order, too.

    Be sure to include the year in which you graduated and the title you received.


  9. Make sure you send the right file
    When sending your resume file through email, take into consideration:

    • Check that your file is complete. Yes, I've received resumes that only list the jobs, with no name or contact info, because the person forgot to include the previous pages!

    • Here's another chance to stand out by naming your file with your name, e.g.: “carolina_ayerbe_CV.pdf”; make the work of the recruiter simpler and make your design resume easy to find among all the files she's downloaded that are called “CV.doc”, “resume.pdf” and every other file name that doesn't provide any information as to what it contains.

    • Include your name, title and the position you're applying for in the subject line of the email.

      It makes it easier to find you in the long list of emails the recruiter receives every day.

    • Write a short, warm and assertive email message to go with your attachment. This will effectively act as your covering letter.


    Don't just send the attachment alone; some people might take this gesture to be rude. Say hello, at least. Be polite!

    Don't underestimate the value of a well-crafted message selling the benefits the company will get by hiring you.

    If necessary, go back to the Tip 1 and do some research on how to write a proper resume covering letter.


  10. Don't lie
    Most recruiters can see through a liar. Show your work in a dignified way, talk about your accomplishments, but don't try to sell things as more than they really are.

    I once received a CV from a designer who'd presented himself as a “brand creator”. Hmm, interesting, I thought.

    When I interviewed him and asked him how he went about creating a brand, it became obvious the guy had no idea what he was talking about. We both wasted our time.

    Be honest about what you've achieved as a designer. It's much more effective.


  11. Combine your resume with your portfolio
    I really like it when the resume includes some examples of the work the designer has done.

    All contact, work and academic information should be in the first page.

    From the second page on, it's a good idea to include three or four examples of your best work. This will be the entrée for the recruiter to ask for a more complete portfolio from the designer.

    Don't send twelve pages, though. Still keep it short, two or three pages maximum.


  12. Be professional
    Most young designers aspire to rise to the level of a professional. Design is a business; it's not just about the perfect decoration in the pretty resume. I'll say it again: style over substance is a big no-no!

    It has to convey a message of professionalism, that you can actually do the job and that you know how to speak the design language inside a business setting.


I hope these tips help out a few designers out there.

For more resources visit:

I look forward to receiving some comments.

All the best!

This article is a revision on a first version I posted a while ago. Thanks to Wayne Smallman, technology blogger and fellow designer for revising the english version of the original article.